Fundamentals of Computer Graphics, third edition, provides an extensive introduction to the field of computer graphics, merging rigorous mathematical foundations with a keen geometric intuition. Authored by Peter Shirley, Michael Ashikhmin, and Steve Marschner, this edition is tailored to empower programmers with the necessary tools and insights for developing efficient graphical applications. This edition introduces four new chapters by experts, addressing emerging topics such as Implicit Modeling, Computer Graphics in Games, Color, and Visualization. Revised material on the graphics pipeline now reflects a contemporary focus on programmable shading, while expanded sections on viewing techniques offer a unified approach to both ray tracing and rasterization. Additionally, improved coverage of triangle meshes and mesh data structures, along with a restructured presentation of foundational topics, enhances the clarity and flexibility for teaching and learning.
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